The Necromancer and the Orchid Prince: Part 11

I guess this is kind of the second half of LW3, but not really, because it has nothing to do with game plot. This chapter’s kind of a mess, but anyway I’m a little closer to the end and that’s all that matters. I mean, Trahearne’s kind of a mess, so it works thematically lol.

Caoilfhionn was listening to Enya again, and also a bunch of Christopher Tin music. (If Christopher Tin were the prime indication of where classical music was going in the 21st century I’d be totally okay with that.) Trahearne, however, has been listening to more Aviators music, even though it doesn’t quite fit as well as Let There Be Fire fit Trahearne during the Orr campaign. But anyway I needed something gloomy, and Tharash reminded me that this existed! Also Fear Not This Night needs more screentime, I miss it ingame.

Contents:
1: Cracks
2: New Horizons

Part 10: Putting the World Back Together

 

1: Cracks

He was warm, and naked, and relaxed, and was wrapped around something smooth and slowly breathing, and they were both wrapped up in thick fleshy leaves. He lifted his head and opened his eyes, and was surprised and pleased to find they both worked – though his left eye was blurry, like he’d gotten water in it. Before him, under his nose, were familiar green leaves shot with magenta luminescence, softly lit by diffuse dark green light soaking through the seedpod’s walls. Just over his head, the pod was slowly peeling open, and he could see a gentle blue sky that suggested it was late afternoon. Continue reading

The Necromancer and the Orchid Prince: Part 10

A chapter entirely from the point of view of anyone but Caoilfhionn, because he’s taking a damn nap during LW3.

Contents:
1: Putting the World Back Together
2: Four Moms and a Dragon
3: Sassafrass

Part 9: The Strength to Fight

 

1: Putting the World Back Together

Damara sighed contently over her hot chocolate in Salma’s Mug. It was so good to be back home! And the world would take care of itself for at least a few weeks – at least, it had better, because she didn’t want to go anywhere for a bit. And she knew everyone else in Hope’s Legacy felt the same. Continue reading

The Necromancer and the Orchid Prince: Part 9

The good end is here! Caoilfhionn’s last fight is soundtracked to This Game from No Game No Life! I really like the piano arrangement by Animenz, better than the original song actually. Really short chapter, because the story actually continues from here. And in fact we’re starting to head towards the end of the fic? I’ve still got story arcs for the boys to go through but from this point on the game story started to interest me less so you’ll see less of it. I’m still loving the areas in PoF, and exploring them, but the plot still hasn’t quite grabbed me yet. It would help if I could figure out whether I’m shipping Damara with Faren or Canach… or both, one after the other… and if Faren had more screen-time to make that sort of feasible. But anyway.

Btw, I’m not having Trahearne be giant-sized in this story. I’ve seen some really nice art of ‘Trahearne post-HoT’ and I really like that idea, but I’m going a different route.

Part 7: The Bitter End

 

Part 9: The Strength to Fight

He woke to find himself lying upon damp earthen ground, and sucked in a heaving gasp of air. How sweet it was, after such exertion! Even down here, where it smelled of decaying plant matter. He had truly pushed himself to the brink and it was good to wake and rest.

But Trahearne! He sat up, a little woozily as his sap took a moment to adjust its flow, and then pushed himself shakily to his feet. Continue reading

The Necromancer and the Orchid Prince: Part 8

Okay! The ‘bad end’ is here, with all the drama and suffering that entails. What, I cried myself to sleep for a week after I found out how HoT ends, I’m not gonna waste that emotion even if I’m going to fix it in the ‘good end’! I may have gone too far in the future since I don’t even know how PoF ends but I couldn’t let my poor boy be shattered forever. If you’re not here for sadness, then skip to the next chapter! : )

Caoilfhionn’s catharsis gets soundtracked to Petrichor by The Rise Undaunted and also to Answer by Bump of Chicken.

Contents:
1: Tiachren
2: Caladbolg
3: Canach

Part 7: The Bitter End

 

Part 8: The Strength to Live

1: Tiachren

He woke to find himself lying upon damp earthen ground, and sucked in a heaving gasp of air. How sweet it was, after such exertion! Even down here, where it smelled of decaying plant matter. He had truly pushed himself to the brink and it was good to wake and rest.

But Trahearne! He sat up, a little woozily as his sap took a moment to adjust its flow, and then pushed himself shakily to his feet. Continue reading

The Necromancer and the Orchid Prince: Part 7

The rest of HoT up to the final battle, but not the final moment. I’m writing two endings, a ‘bad end’ because I don’t want to miss out on the delicious drama that comes with it, and a ‘good end’ where Caoilfhionn overcomes even the final obstacle preventing him from being able to earn a happy ending. Schrödinger’s Trahearne, if you will. : P

Soundtrack for the Mordremoth fight is Between Heaven and Earth, both Rain and Thunder (although I think it’s actually the Storm track, not Thunder as it says in the video), though the only YouTube source I can find that has both also has Blue Skies and a Battle mixed in because they’re variants of each other. It’s all good!

Contents:
1: Farewell to Ruadhan
2: The Final March
3: Hearts and Minds

Part 6: The Agony of Hope

 

Part 7: Hearts and Minds

1: Farewell to Ruadhan

The Exalted allowed the Pact to rest at their city, and the army came in gratefully, eager to catch a bit of rest and a couple good nights of unstressed sleep after more than three weeks of constant fighting. The quartermasters and cooks got together to prepare a veritable feast, and morale was as high as it had been since they left Camp Resolve. The Priory members, naturally, rambled the city, asking questions of every Exalted they came across, and Annhilda had to caution them not to be annoying. Continue reading

The Necromancer and the Orchid Prince: Part 6

The first half of HoT, because doing the entire thing in one go was 45+ pages long and that’s a bit much even for me. (After editing it’s come down to closer to 40 pages but still splitting it up is probably nice.)

I did not kill off Eir, because she’s too cool to kill off like that; she deserved better even in-game. Can’t believe she couldn’t fight back even a little. I’ve been getting further into LW3 and I realize this is going to change Braham’s storyline drastically, but I don’t see a real problem with that yet. I guess it gets labelled ‘canon-divergent’ at that point.

Another canon-divergent bit: Malyck. I was disappointed not to see him again. But if he does come back in future story updates, I can always edit!

Contents:
1: The Agony of Hope
2: What a Lark This Is!
3: Eir
4: The Golden City

Part 5: The Dragon’s Reach

 

Part 6: The Agony of Hope

1: The Agony of Hope

He was numb as he knelt helplessly on the clifftop; before him flickered an endless sea of leaves and flames. His sap was frozen within his veins, his breath choked off in his lungs, and there were tears in his eyes. All he could do was stare in disbelief and fear. The Glory of Tyria was impaled in three places, held aloft by vines of the same girth as the Pale Tree, her lovely dragonfly wings shattered. She was lying on her side, no sign of movement on her decks, and the fire still burning within suggested that there were no survivors on her now. Continue reading

The Necromancer and the Orchid Prince: Part 5

Here comes LW2! Ugh it’s actually pretty well written in-game (some minor nitpicking about logistics aside) but it was actually a pain to write? It’s probably because I’m losing steam. I’ve started on LW3 in-game and so far that’s been fun! I don’t know if I’ll have the interest to write the sequel starring Damara just yet but if I decide I just don’t have the interest then I’ll put down my ideas at the end of the last chapter of this story.

With this chapter I tried to make clear more how the PCs are involved in the Pact in the Silverwastes. It felt a little in the game like the Pact Commander shows up well after Trahearne’s already got everything underway, which seems irresponsible. I also felt the final attack needed more explaining, it seems a bit hare-brained in game. Also on a character-driven note, Caoilfhionn cries when he tops but as a bottom he’s more mischievous. ;D I did use a soundtrack for the final dragon fight, Chasing Daybreak.

Thank you Tharash for beta-reading! “Can I call your plant romance ‘sappy’?”

I’ve been getting slowly more and more invested in Critical Role and I’m really upset about Molly, how dare he be so beautiful and fun and kind and also dead.

Contents:
1: A Leader Will Die
2: The Eternal Alchemy
3: Gathering the Cast
4: The Dragon’s Reach
5: The Silverwastes
6: Caithe
7: A Fleet of Airships

Part 4: The Day the World Ended

 

Part 5: The Dragon’s Reach

1: A Leader Will Die

Taimi was in a good mood as she puttered about Scarlet’s student room, rushing from object to object as quickly as her body would let her. “Do you realize the historical significance of this whole find?” She picked up a gear, turned it over rapidly, put it down and flipped through a pile of notebooks beside it. “Not to mention the salvage rights. I’ll be writing papers, treatises, and dissertations on this until I’m eighty!” Continue reading

The Necromancer and the Orchid Prince: Part 4

Bit of a shorter chapter, since when I can’t play LW1 myself it’s a bit less inspiring. I still recommend watching the 3.3 hour ‘movie’ on YouTube! Reading the summary on the wiki really helps bring home just how long it was spread out, though. It’s basically a year and a half before LW2 starts up.

The first part should be soundtracked with Our Shangri-La (although I think I’ve used it for another couple? I can’t remember who, though). I may have painted Southsun to be a bit more controlled than it really is… Exploring it alone as an elementalist is kind of torturous, and there isn’t actually a romantic hot-spring grotto somewhere (but there SHOULD BE). Besides, with what’s coming up, the boys need all the happiness they can get – GW2 is a very stressful and tragic game if you actually live inside it. The other soundtrack you need is Twilight of the Gods and I don’t think I need to tell you when to listen to it. XD

Contents:
1: Honeymoon
2: The Day the World Ended
3: Set In Motion

Part 3: Victory or Death

 

Part 4: The Day the World Ended

1: Honeymoon

Time passed, but hardly any of it was spent in idle contemplation. Caoilfhionn and the rest of Hope’s Legacy traveled Tyria, helping anyone who asked for it and putting down evildoers. They’d met so many new people, including Braham, Eir’s son, a passionate young Norn with a laugh almost as big as Rhyoll’s, and Rox, a kind Charr ranger; both of them had become very close with the guild, and though neither had been formally invited or inducted, they were as much Caoilfhionn’s companions as any of the others by this time. They were all pretty famous, and while not everyone was a fan of being recognized, Caoilfhionn thought it was nice. Continue reading

The Necromancer and the Orchid Prince: Part 3

Whoohoo! Progress is being made! This one is extra long (by 25%) because the 70-80 quests are actually really long! And copious amounts of fluff! Thanks again to Tharash for beta-reading and editing!

The most egregious thing that needed adjusting for me was the final boss fight, because Zhaitan goes down like a sad puppy in the game and… like… some Wyld Hunt that was. I wanted to stab the dragon myself, not watch it die by clicking the “shoot cannon” button over and over! (Also that dungeon is very slow and doesn’t have great pacing.) It was also fun to figure out how the different choices of mission could work at the same time! I also put in some cameos from other characters, some of them probably gratuitous.

Soundtracks used for inspiration: Fodlan Winds, Seven Pillars of Wisdom, Let There Be Fire, Apex of the World, and also 打ち上げ花火 by Cellchrome (or Fireworks is what Google Translate tells me that means) which doesn’t have the studio version on YouTube, only live mall performances which are… not actually that great (sorry Cellchrome, you guys sound better on CD, I will buy all your CDs if you make them available in Canada, deal?).

I’m madly in love with Trahearne’s voice, help lol. How is it so deliciously yummy!? Cheers to Matthew Brenher for having such a magnificent voice. : )

I’m in game up to the end of HoT, so I’ll be writing at least up to that point.

Contents:
1: Strength of the Firstborn (Forging the Pact)
2: The Second Loss (Level 70 quests)
3: Comfort (The Battle of Fort Trinity)
4: Strike Boldly (Level 80 quests)
5: Love Requited (The Cleansing of Orr)
6: Victory or Death
7: Meet the Family (Basegame Epilogue)

Part 2: Hope’s Legacy Continue reading