I know there’s a lot of Aristheron in this chapter, but he and Murlesson are inextricably linked in their paths and destinies, eheheheh. Also, level-grinding montage! Murlesson (despite being a classic warlock) would totally play bard in DnD: put points in random stuff and be ready for anything!
Now, I know why Bioware wrote the Skotia fight the way they did. The Trandoshan tablet relic was supposed to be indicative of the Inquisitor’s interest in objects of power; however, probably the real failing was that Zash just exposits at you what it is and what it’s for. I know she was the one doing the planning “for years”, but if the Inquisitor had been the one to find it, and find out what it was for, it would have been far more satisfying, given a feel that s/he’s smart, and, well, inquisitive, rather than a sassy meathead that just does as s/he’s told. So that’s what happens here, even if I decided not to get too deep into it (it’s only used for this one quest, after all). It does make Zash a bit less knowledgeable, and it still feels stupid, and Murlesson lampshades that it feels stupid, but it’s worse in the game imo.
Crazy Sith break-down music: 8D
EDIT: added when he gets his tattoos; he didn’t have any before this.
Part 4: Mud, Blood, and Artifacts
“How lovely to see you, apprentice!” Zash greeted him cordially when he arrived in her little office in the overwhelmingly massive Sith Sanctum. “How was your journey?”
“It was fine,” Murlesson brushed off the inquiry. “Are you acquainted with a big ugly half-machine Dark Lord? He had a message for you. Several, actually.” Continue reading